wode jukebox is...

Wode Jukebox

Wii Optical Drive Emulator

It is currently Sat May 25, 2013 2:01 pm


Post a new topicPost a reply Page 1 of 1   [ 1 post ]
Author Message
 Post subject: Can we identify the code in the wodebrew apps to port?
PostPosted: Thu Aug 12, 2010 3:10 am 

Joined: Sat Jul 31, 2010 12:13 am
Posts: 3
Hey, i'm not sure if this question has been asked yet, but has anyone with some development ability looked at the code for wodeflow and the various subversions (configurable usb loader, usbloader gx, etc), and been able to extract the proper functions and classes to call and use the wode instead of the usb port that the other programs use?

Reason i ask is that all of the various other programs have come some way since the initial 0.1 wode ports, and it would be really nice to do a find/replace or even spend some time to modify the classes or functions of the code within them to function with the wode.

If any of the developers can make a brief how-to or outline what was changed to utilize the wode instead of the usb port like the homebrew ios apps, i'm sure the community as a whole would happily take up porting the new versions when they get released.

Hell, i'd take a stab at it even, and i'm not a software developer by trade. :)

I'm a new user of the wode and i really like the stability of it compared to pure softmod, however i would love to also have the ability to use the newer versions of loaders as well. Thank you!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 1 post ]


Who is online

Users browsing this forum: Bing [Bot] and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net