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Wode Jukebox

Wii Optical Drive Emulator

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 Post subject: Re: Wode vs. USB Loader Softmod
PostPosted: Fri Jan 01, 2010 10:50 pm 

Joined: Wed Dec 23, 2009 5:28 pm
Posts: 10
OK...easily soft modded the Wii. And it is beyond cool...even have this WiiFlow working..

http://wiiflow.wiitdb.com/downloads.htm

So now I wonder really what the advantages could be of Wode. I guess big deal I bought it $110, but it almost seems to even miss some of the advantages of the softmod, especially the ability to select games with covers (back and front), with a little music to boot! all from the convenience of the coach :D

I am thinking now that the only real advantage of this is that it can not be fooled or bricked. And also, and I think this is the real plus with Wode, is that can rip the disks in full and they will always work period. The Wii just thinks it is the factory drive. But if you don't update the Wii, who cares? But the talk of the channel is huge...You want it convenient. Am I missing something?


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 Post subject: Re: Wode vs. USB Loader Softmod
PostPosted: Fri Jan 01, 2010 11:11 pm 

Joined: Mon Dec 28, 2009 10:04 am
Posts: 152
Location: Echuca, Victoria, Australia
krause28 wrote:
Ok...so not to get off topic. So I am going to try this. My PS2 has bit the dust some time back. Unfortunately you have to have a Swap Magic disk...but it looks pretty easy. And I have an original 60G. It will not work on anything but the originals from what I understand. And you can't burn Swap magic so I have to order it. Love to play some the old PS2 games.

http://www.haxnetwork.net/showthread.php?t=8791

Ideally I would like to put one USB HDD that I can plug into the WII or the PS3. I think you can do this from what I have read.


I've done this. It works. However not all games are compatible, and only 1 out of the 4 USB drives I tried was recognised by SwapMagic at all. It takes about 2 minutes to get through all the menus and choose a game to boot, so it was quite irritating to use.

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 Post subject: Re: Wode vs. USB Loader Softmod
PostPosted: Sat Jan 02, 2010 9:18 pm 

Joined: Sun Dec 13, 2009 6:44 pm
Posts: 21
Krause28 i think your assesment is correct there is very little extra and quite a bit less just in terms of basic capability. Softmod has it all over the wode at present....maybe in another 12 months it won't but by then there probably will be the next version of wii.


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 Post subject: Re: Wode vs. USB Loader Softmod
PostPosted: Sat Jan 02, 2010 9:21 pm 

Joined: Sun Dec 13, 2009 6:44 pm
Posts: 21
Could always try configurable usb its good http://gwht.wikidot.com/usb-loader


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 Post subject: Re: Wode vs. USB Loader Softmod
PostPosted: Sat Jan 02, 2010 11:52 pm 

Joined: Mon Dec 07, 2009 2:40 am
Posts: 6
tommiy wrote:
Krause28 i think your assesment is correct there is very little extra and quite a bit less just in terms of basic capability. Softmod has it all over the wode at present....maybe in another 12 months it won't but by then there probably will be the next version of wii.


I've been softmodded with USB loaders since they first became available. They run really well for the most part, but there are still compatability issues with some games that I expect the Wode won't have.

With the USB loaders, I still can't play the Sam n' Max games; Super Mario Galaxy still locks up on me and I can't play House of the
dead II. This is why I've ordered the Wode.

If the USB loaders play everything you want that's cool, but I still want better.

igboo


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 Post subject: Re: Wode vs. USB Loader Softmod
PostPosted: Thu Dec 15, 2011 7:18 am 

Joined: Tue Dec 13, 2011 9:00 am
Posts: 45
Sorry to bump a really old thread but what is the current situation of Wode VS Softmod as i jus got called an idiot amongst many things for saying i'm buying a WODE and got shot down in flames with " Whats the point in WODE and then running WodeFlow when you can just softmod and do exactly the same thing. " ?

I'm now somewhat confused again on pros and cons.


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 Post subject: Re: Wode vs. USB Loader Softmod
PostPosted: Thu Dec 15, 2011 11:36 am 

Joined: Thu Apr 01, 2010 12:26 am
Posts: 314
Location: Canada
Hi again Poocha,

WODE vs softmod will likely boil down to your choice of convenience and tolerance.

When I first got my WODE (about 18 months ago, give or take), I knew absolutely nothing about softmods, other than that they existed. I know a tiny bit more, now, and am still happy with my choice to purchase the WODE.

First off, let me tell you that I am in no-way-shape-or-form associated with the WODE company or project. I couldn't care less if you bought their product or not. I am simply a user, like you, but 18 months in your future.

With softmod, you are modifying the basic Wii system software by allowing the Wii to load its games from a hard disk drive directly attached to the Wii. It is a delicate eco-system : any system update from Nintendo has the capability of knocking the entire hard disk drive off-line, if I am not careful. And installing softmods can be considered more invasive, with more chance of things going wrong and rendering your Wii inoperable. Because I don't know what I am doing, softmod-wise, I would be like an elephant amongst the flowers.

With WODE (pure), this is not possible. The only softmod involved for me, is the installation of WodeFlow. Any system update from Nintendo has the capability of knocking WodeFlow offline, which would be a major inconvenience, but not disastrous : I still have the option of using the WODE's built-in LCD screen to load the games from the hard disk. THIS cannot be disabled. It may be more physically invasive to install the WODE, because you have to open the Wii's case and move some wires around, but in my opinion, it is more straight-forward than the installation of custom IOS (custom sytem software).

One other potential difference, on which I am not quite sure : I have heard that softmod has a difficult time playing GameCube backups from a hard disk drive. The WODE has only one problem with GameCube games on the hard disk : on specific games (that I don't own), the WODE will not play "streaming audio" (eg background music or sound). Other than that, the WODE is often praised for its ability to play GameCube games from a hard disk.

By installing WodeFlow, you are 1/2 way down the path of a "full softmod" (I don't know if it is 1% or 99% way down the path, so I use "1/2 way" euphemistically). But the softmod parts that are necessary to run WodeFlow are less than the softmod parts that are necessary for a full softmod equivalent to WODE, so it is much easier to maintain. Completely simple, actually, because I have since learned what I need to do if things go wrong.

Can you do everything using softmod that the WODE can do? I think the answer is "yes, but you need a higher level of technical knowledge to get it right consistently".

Finally, an analogy: do you perform all of your own automobile maintenance? Change the oil yourself? While it's not a completely fair analogy, because there is the element of physical safety involved, but still : I pay money to a mechanic so (a) I don't have to learn how to do it myself, and (b) it just works. If you are already a mechanic, the answer is obvious. For the layperson, the answer is not so obvious. It's the same idea, for me, for the WODE.

It's your choice.

Ted.

PS: with apologies to the original poster, see http://www.wodejukebox.org/viewtopic.php?f=13&t=6102 for an example of a softmod-gone-wrong. The OP's most relevant quote is "Right now I would be happy if I could get rid off the softmod and just return to a normal non-softmoded wii"

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Wii 4.2U, HBC 1.0.8, WiFi off, WODEflow 0.1 "peppa pig" with forwarder channel
WODE HW v1, FW v2.8A, 250GB Western Digital WD2500JS-75NCB3 in an Eagle Tech ET-CSNPSU2-BK case, NTFS, external power, no usb hub


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 Post subject: Re: Wode vs. USB Loader Softmod
PostPosted: Thu Dec 15, 2011 12:30 pm 

Joined: Tue Dec 13, 2011 9:00 am
Posts: 45
Thanks Ted once again you have made everything clear and i now know i need a WODE as i can do without all the hassle of the longer winded way that softmod does it plus i've just been reading the problems people have after a full softmod not loading normal DVDs from the disc channel without using cIOSCorp mod.Something that is not a problem for WODE so it wins on that point aswell.

Fitting the WODE is not a problem as i've done WiiKeys many times so it's just the WodeFlow installation i need to get the hang of but i dare say once i've done it a couple of times it will be second nature updating boot.dol and such.

Thanks again buddy. :)


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 Post subject: Re: Wode vs. USB Loader Softmod
PostPosted: Thu Dec 15, 2011 1:17 pm 
Wode Moderator

Joined: Sun Jan 17, 2010 11:46 am
Posts: 1192
Location: Planet Earth / Solar System
+1 to what tedtaylor said and stay away from cIOScorp! Never touch it. Ever. I mean it.

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Wii 4.3E | WODE 2.8F | BootMii@boot2 | Priiloader 0.7


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 Post subject: Re: Wode vs. USB Loader Softmod
PostPosted: Thu Dec 15, 2011 1:27 pm 

Joined: Tue Dec 13, 2011 9:00 am
Posts: 45
Thanks rduke , you and Ted rock :mrgreen:


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